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Star Blitz X - Demo
3 days ago

Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.




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My #ZeldaMemory started in 1989 with Zelda II: The Adventure of Link as the very first Zelda game that I ever play. What impress me at the time it introduce the game play premise of exploratory going from different scene mix with technique of combat.

Devlogs 18#

Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.

#GJAsks what video game would you like to adapt into a movie? To me, it's a two-way tie between Star Fox and Metroid. While both can be better fleshed out as a series based on lore. However, both can be done as movies based on cinematic feel in both game.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

#GJAsks what is my favorite character design which is Pac-man. Whether its origin was inspired by a pizza with one slice is true or not however, his simple shape of a circle with a slice mouth has been an efficient and memorable icon.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

#GJAsks who's my favorite platforming character to me which is Mega Man. For the blue bomber that start out controlling him as a tank-like to slide dash and charged beam along with the gadgets of Rush the dog on platforming game is a nice evolution.

Devlog 23#

Releasing the latest demo for feedback. There was a few touch & go with the voice announcer and the loading screen, but everything seems to be okay.

@balmut is a Jolter to Watch! They post great game dev updates! Follow them before the quest ends on October 15 and you'll get Coins!

Devlogs 10#

The update of the Deflector Shield is now invisible, but an area will appear when shot at. The gap of the asteroid dust is fixed and the blue plasma shield for the asteroids and the animation of the explosion Earth effects is finally adjusted.