Game
Star Blitz X - Demo

4 years ago

Devlogs 18#

Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.




0 comments

Loading...

Next up

#Majora25 ask which is my favorite memory about Majora's Mask. It's the reunion of Kafei and Anju as the final sub quest before the end of the world. The saddest part was they were willing to die together even if you succeed in saving the town.

#GJAsks who is my favorite video game hero to me is tricky with so many but one comes to mind is Mega Man. A story that is half Pinocchio and half Astro-boy as a ordinary android is force to become a hero to fight for justice for humans and robots alike.

Devlogs 21#

The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#GJAsks what's the greatest boss battle that I ever fought was Gannon from Ocarina of Time. Meeting him playing the organ was just the beginning as you defeat him and the castle collapse that led to his final form was all cinematic and epic battle.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Devlogs 19#

We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.

Devlog 23#

Releasing the latest demo for feedback. There was a few touch & go with the voice announcer and the loading screen, but everything seems to be okay.

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Devlogs 10#

The update of the Deflector Shield is now invisible, but an area will appear when shot at. The gap of the asteroid dust is fixed and the blue plasma shield for the asteroids and the animation of the explosion Earth effects is finally adjusted.