Game
Star Blitz X - Demo


5 years ago

Devlogs 5#

In Unity, the buttons and fonts for the Option Menus are updated with size and space appeal. Also included the select controller menu to select the keyboard or mouse. The Control Menu is also updated to display the keyboard and mouse buttons.


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Devlogs 19#

We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.

#GJAsks what is my favorite racing game which is a two-way tie between F-Zero X and Rad Racer. While both have their difference as one racing against time as the other to compete against an opponent. However, they can be challenging, but additive and fun.

Devlogs 17#

Insert the warp loading screen that is display before entering and after exiting the bonus round. Also added the game mechanic of per hit of the Earth, the increase speed of the asteroid or missile appears onscreen.

#GJAsks what's my favorite sports game and for me is F-Zero X for N64. I played it a lot were you get to unlock and choose 30 vehicles were each has a performance abilities of acceleration, top speed, grip, and durability that's valuable to the gameplay. 

Devlogs 16#

Showcase the bonus round that is inspire from the classic arcade game called Galaga, which appears after level 10. The second bonus round is included in the full version right after the 30th level.

Devlog 22#

Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.

#GJAsks what is my favorite Game Inspired By A Comic. While I couldn't finding any but one comes close is MegaMan and Astroboy for manga books. 36 years before Megaman as both are child-like robots created for peace and protect against rogue robots.

Devlog 23#

Releasing the latest demo for feedback. There was a few touch & go with the voice announcer and the loading screen, but everything seems to be okay.

Devlogs 18#

Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.

Devlog 35#

We are finally back with update to Star Blitz X. There were a few adjustment to the laser beam and spread shot, and so far so good. We now working on the attract mode to give it that arcade classic gameplay. The latest demo is out now.