The game was a simple platformer with 7 levels that got progressively harder with new obstacles, such as lighting and slippery ice. Each level was higher and higher until you made it to space. 
For the graphics I made super simple sprites in PowerPoint, as well as using some free game assets, such as the gems that you collected to give you points. 
Today I'm not embarrassed by how bad my first games looked, it's all part of the learning process. I get to look back and see just how much I've developed my skills! 

























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