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#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore!
I also really like sound design, it's a fun way to add a lot of detail to the experience.
Here's an old pocket watch I made today in #Blender for my game What Was Found at Ravenhill
I had a lot of fun making this one!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Here are some more renders of the puzzle box I made in #Blender for my game "What Was Found at Ravenhill" 
#PixelArt inspired by #JotaDev experience playing #MaximumLoad
Got a little too into the back-and-forth with #PCMan
Focused on rhythm, speed, pushing it harder and faster… chasing that perfect finish I might’ve pulled a bit too aggressively at the climax…
And here's my finished puzzle box model I made in #Blender for my game... I really like the way it turned out 
#Devruary Day 10: How do you usually plan a game dev project?
I often make checklists and sketches on physical paper and white boards, and I also prototype the game.
#Devruary Day 16: What feature almost broke your game?
Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate 

























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