Game
DONTFORGET (Undertale/Deltarune Online Fangame)

2 years ago

❤ DF CONNECTED v2.7.1 is available now! ❤

This patch adds unlockable battle UI skins, gameplay improvements, bug fixes... and yes, the update is now available on Android - with online multiplayer intact!

(Read inside for the changelog + important info!)


Howdy, everyone!

I hope that you've all been enjoying the new content in v2.7.0! It's been a week since it released, and I'm really pleased to hear that a lot of you have been having a great time with it!

I've been paying close attention to all of your feedback in the past week, and I've taken it all into account to put together a new update for you guys: v2.7.1!

While there isn't too much new content in this update, this update provides some significant gameplay improvements, which should improve the overall experience for players on both routes!

Some of these improvements have been long-requested, so I hope that those of you who have been waiting for them will be able to enjoy the game even more!

But, before we get into that, I want to address the Android release of the game...


What's the deal with DFC on Android?

As I'm sure you know, v2.7.0 was released with only the PC version available last week, as I was unable to compile the Android version at all. My PC was experiencing severe crashes every time I tried to get the game ready for mobile, and I genuinely thought that all of my options were exhausted, so I was forced to announce that I had to end online multiplayer support for mobile devices.

Obviously, a lot of you were disappointed by this news, and it was a real bummer because I simply did not want the mobile version to end so suddenly. It didn't sit right with me that mobile-only players wouldn't even get the chance to convert their online saves into offline saves - you guys would have completely lost everything.

So, I spent the past week troubleshooting the problems I was having... and I'm pleased to say that - somehow - I was able to fix it!

I have successfully been able to compile the game for Android - with online multiplayer still intact!

mobilefixed.png

That's right, the new update is now available on both Windows and Android right now! I won't have to end support for the mobile version after all! This is a huge relief for me, since I really wanted the mobile version to continue going right up to the very end.

I won't go into details on what the problem was, but there were actually multiple things that were causing it to all go wrong, and it took a while to figure out why. Thankfully, it seems like it won't be an issue again!

Now - while online multiplayer is still included in the mobile version, there has actually been a significant change to how it works. Please read this carefully:

From now on, it is now a requirement that you've signed into the PC version of the game at least once to play online on mobile.

This is because there is a major security flaw with mobile that unfortunately the team and I aren't able to get around, as it's just how GMServer has to work. It's not the fault of GMServer, it's just a limitation of mobile devices.

So, if you are a mobile-only player, you will need to access a computer at least once in order to "verify" your account for online play. If you aren't able to do this, the good news is that you can still log into your account and convert your online save file into an offline save file, allowing you to keep your progress and continue the game.

I'm sorry if this is a disappointment, especially after the past week - this was a tough choice to make, and we tried to hold off on doing it for as long as possible, but it must be done.

If you have any questions, feel free to ask me on the DF discord server, or down in the comments below. I hope you'll still be able to enjoy the game to the fullest!

With all of that said, here's the complete changelog for the new update!


DF CONNECTED v2.7.1 Changelog

- Added unlockable BATTLE UI SKINS. You can now talk to a new NPC in the Dark World, "Pippins", to purchase different styles for the battle interface.

- Added more ways to earn EN during battles. Attacking an enemy will now give you up to 10 EN (depending on your accuracy), using CHECK will give you 5 EN, and a FLEE attempt will also give you 5 EN.

- Added a new command, /autosave [on/off], to enable or disable the autosave feature.

- Redesigned the Bestiary menu to divide it into seperate tabs for each area, making it easier to find exactly what you're looking for (and also makes it easier for us to add onto it later).

- Grazing enemy bullets will now make attacks end quicker. This should help make battles go by faster overall.

- Changed the file copying system in Online Mode to give the game some time to create the copy, rather than trying to do it instantly which could have caused some issues.

- Changed how bonus rewards are calculated so that bonuses are now applied per enemy rather than just per battle.

- Made it more obvious that you can talk to Grillby to shop there.

- Improved collisions in Grillby's.

- Improved the keyboard on the mobile version to remember if you kept caps lock on/off (and also some under-the-hood improvements).

- Increased the chances of getting a corruption battle while using GamerBlood.

- Decreased the amount of spares required to befriend enemies, making the process a bit faster. (The exception is Gyftrot, who now requires 25 spares rather than 20!)

- Decreased the level of friendship required for P-ACTION to achieve its maximum results (now your partner only needs to be at Friendship Level 10 and up to get the max effect of P-ACTION).

- Decreased the spare requirement to unlock the Loaded Gun and Cowboy Hat from 600 to 400.

- Decreased the spare requirement to unlock the Anime Sword from 460 to 380.

- Replaced one of Froggit's attacks, since it hadn't been changed since 2017.

- It is now possible to PvP in the VIP room.

- You can now gain TP during a PvP battle by attacking your opponent. The better your accuracy, the more TP you gain (up to 10 per hit).

- Pacifists now receive slightly more damage from enemies in tougher areas (but not too much).

- When an enemy with a higher LV than you blocks your attack, your attack will now deal a little bit of damage rather than no damage at all.

- Placed more vegetation around Scarlet Forest.

- Included new text on the sign near the Lost World 2 boss fight that warns the player to turn down their volume (since that particular boss has... interesting music).

- The CHARM skill will now turn grey if you've already successfully used it during a battle.

- Fixed a bug where the base DEF stat could somehow go above the maximum of 4.

- Fixed a bug where the SOUL badge didn't show the correct SOUL color.

- Fixed a bug where Daily Quests would reset when the player left the game and rejoined.

- Fixed a bug where the Charm skill wasn't working correctly.

- Fixed a bug where a Moldsmal NPC gave the default text rather than their dialogue.

- Fixed a bug where using a drink in a battle when you weren't able to use it would still get rid of it.

- Fixed a bug where Papyrus' voice line when starting Dance Dance Spaghetti would not stop after quitting it.

- Fixed a bug where using Rush on Jigsawry to end their attack early could crash the game.

- Fixed a bug where using the BRACE skill in a corruption battle repeatedly would cause you to get insta-killed and your DEF stat overflow.

- Fixed a bug where erasing a file to start another one might have kept some leftover bestiary stats.

- Fixed a bug where the healing powerup in FFA wasn't working correctly.

- Fixed a bug where turning on Auto Run would make your partner's walk animation always play faster.

- Fixed a bug where using custom music for grinding could crash the game at the end of the fight.

- Fixed an oversight where Lancer doing stool forme in the Dark World wouldn't have the "..." text for certain players.

- Fixed an oversight where the partner bonus text slightly overlaps the Feed Partner text.

- Fixed an oversight where the Daily Quest for earning points in FFA would ask for just a single point, but actually require multiple. It now asks for multiple as intended.

- Fixed an oversight where one of Rudinn's speech bubbles when they had the DISGUSTED emotion could go outside of the viewport during a multi-enemy encounter.

- Fixed an oversight where THE LOCKET and BROKEN LOCKET descriptions still said doubled rewards when it's actually +50%.

- Fixed an oversight where Ink!Sans' classic appearance didn't have their own icons in local chat.

- Fixed an oversight in Offline Mode where you could receive daily quests that could only be completed in Online Mode.

- Fixed a few dialogue errors.

- Removed Herobrine.


Conclusion

Well, that should be everything!

Thank you all for support in the past week, it's been a turbulent time to say the least, but the game has been shaping up really nicely! The next step is to begin immediate work on DFC v2.8.0, as well as DF REFLECTED (read the previous devlog if you don't know what that is). It should be very, very interesting!

I hope to have more news to share with you sometime in September. Until then, thanks for reading, and as always, stay determined!

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