Game
Hayami-Chan (old)

5 years ago

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.




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I've added Hayami-Chan to the Nightmare sequence. She will appear randomly in the rooms & you'll have to do your best to not be in the same room as her.

She will fill up your Stress & when at 100% it's Game Over. Survive until you wake up at 6AM.

This is the screen used instead of the "going to sleep" screen from the first game.

Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.

Working on the game page for the sequel !

I've removed all the bugs I could find.

The game page should be up later today !

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

PASSING THE TIME

By going to your office, you can pass the time to 18:00 (the evening).

Allowing you to "call it a night" and enter the night section (where you can look out the peephole etc).

Renaming the game to simply, HAYAMI-CHAN

Previous poll I had was 50/50 on just having Hayami-Chan and giving it a subtitle.

When the game comes out and I make a major update I might add a subtitle to the game or I'll just save the subtitle for a sequel.

The game is now finished!!

But before I release it I'll have @DuskRise Test it for bugs.

Once I got the report (and fix the bugs if there is any) I'll make a new game page & release it <3

Pale dancing, in a pale room.