Next up
Different dialog when going home from work, depending on the good/bad status you end the day with
Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences
Nightmare day 2, 3 etc.
This is the screen used instead of the "going to sleep" screen from the first game.
Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.
Renaming the game to simply, HAYAMI-CHAN
Previous poll I had was 50/50 on just having Hayami-Chan and giving it a subtitle.
When the game comes out and I make a major update I might add a subtitle to the game or I'll just save the subtitle for a sequel.
Kuno & Hayami-Chan joins Artfight
https://artfight.net/character/7383860.kuno https://artfight.net/character/7382316.hayami-chan
The "Bad Ending" is now finished, and you get a star for each ending you get.
I might be able to squeeze in 3-4 endings to the game.
Working on the game page for the sequel !
I've removed all the bugs I could find.
The game page should be up later today !
I made the HUD look a bit different
What do you guys think, should the good/bad counters be visible as you play? check latest devlog video
It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one
0 comments