Game
Hayami-Chan (old)

4 years ago

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I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

PROLOGUE THINGY (wip)

Working on the a prologue for the game, "Act 1" you could say.

This part of the game will be a throw-back to the old hayami games, maybe~

This is the screen used instead of the "going to sleep" screen from the first game.

Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.

something something something

Working on the game page for the sequel !

I've removed all the bugs I could find.

The game page should be up later today !

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.

Been working on the title screen and a how to play section and some minor fixes.

I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP

a short little experience is better then devlogs and excuses.

Hmmmmmmmmmm..

Best little cookie

wait a minute