Game
Screenshake (alpha)
11 years ago

Difficulty is Difficult


Let me tell you about how hard it is to balance the difficulty for this. From the start, I knew the bullet speed upgrades were overpowered. To tone that back a bit, I made it so that more enemies will spawn the faster your weapon is shooting. This increases the amount of money your making though, so then I had to up the price of things.

Originally, the difficulty would slowly scale up; the speed of the enemies would increase after each wave (a wave in this game is finished only after every different kind of enemy has been spawned). Sadly, this makes it take forever for the game to get more difficult though, so I took that part out and replaced it with a system were the enemy speed depends on how fast your weapon is firing. This, I hope, will balance out the difficulty; but from what I’ve played of it, it turns the gameplay from having to aim at the enemies, to having to dodge them. That, however, could be seen as balance. Once you have the fastest weapon, you don’t even have to aim; this new difficulty factor acknowledges that, and changes the gameplay to stops it (I hope) from being boring.

Annoyingly, the bullet upgrades are the only things that really change the difficulty of the game. I’m not sure whether I should go ahead and add difficulty changes coming from other upgrades, or just leave it as it is now.

Anyway, I’m going to go take something for the headache I just got working on this. Remember that I don’t delete the older versions, so if you want to see how the old game worked its still up.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Fan art for Foolish I'm feeling kinda better so I drew this

What you all think

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Shuiro Haname. #Commission

Commission for @ShuHaname

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Szayel Aporro Granz - Bleach

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)