I will admit to it, AW2 is pretty terrible in quality. It was filled with bugs, the enemies had terrible hitboxes, and the game was poorly made. I excuse this to the fact that it was my first serious shooter that wasn’t zombie related. The game used a starter kit by FPX.0 due to my meager programming skills. By the time I finished I had started work on pokemon horror story, and by simulate, I really got a grip on coding. When I looked back at the previous games Horde, Last1 and the android series, I saw wasted potential. Most notably with not human, of which I never updated beyond it’s release. I have developed a special AI used in the game dungeon run, which you see here… http://gamejolt.com/games/adventure/dungeon-run/30796/ And adapted it into a more freely moving enemy that can pathfind a lot easier. I have a game in production that will demonstrate it soon to be released, and will work it into Android Wars III. Stay tuned.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Double Rainbow!!!
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Super Sonic Pixel art.
Among us_into Madness
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.










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