I will admit to it, AW2 is pretty terrible in quality. It was filled with bugs, the enemies had terrible hitboxes, and the game was poorly made. I excuse this to the fact that it was my first serious shooter that wasn’t zombie related. The game used a starter kit by FPX.0 due to my meager programming skills. By the time I finished I had started work on pokemon horror story, and by simulate, I really got a grip on coding. When I looked back at the previous games Horde, Last1 and the android series, I saw wasted potential. Most notably with not human, of which I never updated beyond it’s release. I have developed a special AI used in the game dungeon run, which you see here… http://gamejolt.com/games/adventure/dungeon-run/30796/ And adapted it into a more freely moving enemy that can pathfind a lot easier. I have a game in production that will demonstrate it soon to be released, and will work it into Android Wars III. Stay tuned.
Next up
Fan art for Foolish I'm feeling kinda better so I drew this
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Szayel Aporro Granz - Bleach
2d lighting experiment
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
New Teasers!










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