I will admit to it, AW2 is pretty terrible in quality. It was filled with bugs, the enemies had terrible hitboxes, and the game was poorly made. I excuse this to the fact that it was my first serious shooter that wasn’t zombie related. The game used a starter kit by FPX.0 due to my meager programming skills. By the time I finished I had started work on pokemon horror story, and by simulate, I really got a grip on coding. When I looked back at the previous games Horde, Last1 and the android series, I saw wasted potential. Most notably with not human, of which I never updated beyond it’s release. I have developed a special AI used in the game dungeon run, which you see here… http://gamejolt.com/games/adventure/dungeon-run/30796/ And adapted it into a more freely moving enemy that can pathfind a lot easier. I have a game in production that will demonstrate it soon to be released, and will work it into Android Wars III. Stay tuned.
Next up
Bandana Dee the Dream Friend
So
i may or may not make an full art of some person or i may just leave this like that-
art comission.
Have a good Boi
I-Buki
Mio-Da!
Ibuki Mioda!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
brung back my old oc plus a new one
...they don`t have names yet tho
Szayel Aporro Granz - Bleach
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
0 comments