Game
DeadBase
10 years ago

Disgusting bugs, everywhere!


DeadBase info.

  • Will upload soon, maybe in another day.

(still want to re-implement achievements and high-scores (gamejolt, clay))

  • Fixed shadows for walls with new script, had to redo a bit of the isomengi one.

(Who’d figure that isometric engine’s shadows converted to topdown would suck?)

  • Fixed sound glitches, and all the other bugs I listed before. (chainsaw, etc)

  • Fixed the everything.

  • Added Level Hint, when you either find the exit key, or exit hatch.

(Levels can take a bit of time to pass, and finding both the key and exit proved a nightmare, you could say.)

  • Adjusted offsets for walls, (not noticeable, but was for shadow implementation.)

  • Fixed mass quantities of ammo in later levels.

  • Fixed Lefty-Speedy-Zombies, and Righty-Slow-As-Hell zombie AI bug.

  • Made 4 explosive barrels spawn per level, instead of two.

  • Seemingly removed the frame drops at later levels issue. (HTML5)

  • Modulated some of the code, especially bullet/collision code, for better future editing. (rushed competition project resulted in messy code, still sifting through it all)

  • Fixed the weird sound overlay on starting/stopping the chainsaw, after revving it, and releasing it. (when out of fuel, it would rev on release, and pull cord sound could barely be heard.)

5d0c521c503a7.png


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