Game
HAYAMI-CHAN





3 months ago

Doing some work on the NPC Dialogue system.


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The die icon means you have to throw a d20 to do that said action.

Greeting

This action is something you can do once a day, you earn friend points & it adds to the clock.

Gather Intel

This action let's you ask a character if they've "heard any news" giving you the chance of maybe unlocking new areas or obtaining items.

Share A Moment

Based on your friendship with a character different paths will open up. having a good standing with a character could save their life. (sharing a moment will also gain you friend points)

You can only greet a character once a day and you have 3 dice rolls a day. Certain items or event might alter how the die roll work, such as luck bonuses or giving you extra throws.



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I'm redesigning some buttons in the game.

The gray buttons looks very boring I think, so I decided to go with more of a Comic/Persona kinda vibe.

*thinking emoji*

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

When failing a D20 you'll lose 1 friend point with the character.

And if you roll a perfect 20 you will get 2 points instead of 1.

I've also updated the buttons to match the NPC Interaction buttons.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Tiffany will give the player hints.

I want each character to have their own unique dialogue option.

What would be cool for other characters to have instead of giving the player a Hint?

If you have any ideas I'd love to hear them in the comments

Full scene of encountering Pale Hayami.

https://youtu.be/ggLGz3020ag

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm thinking of reworking the NPC Interaction system thingy.