Game
DONTFORGET (Undertale/Deltarune Online Fangame)
4 years ago

Don't Forget v2.3.0 is available now!

This update adds two new vessels, a brand new HUD design for PvP, type balancing, plenty of fixes, and more!

(Read inside for the full changelog!)


Howdy, folks!

I think it goes without saying that things have been getting pretty busy lately! Just today, we reached a peak of over 540 players online at the same time! I cannot thank you all enough for your support towards this goofy little game, it truly means a lot.

I've been listening to all of your feedback from v2.2.1, and so I've been working on this behemoth of an update along with my college work so that the game can be even better for you guys. I wasn't planning on releasing this update until next month, but I was able to push myself and get it done early. The team have also been working hard to help me out, so a big thanks to them too!

I don't plan on another update for quite a while as I want to take a little break. The next update, v2.3.1, will probably be the last one for quite some time, as I will begin work on Story Mode after I release it.

Anyway here's the full changelog:


- Added two new vessels to the AU category: "Ink!Sans" and "Error!Sans"! These two have been highly requested for a long time, so they are now in! I'm aware that I said "no more vessels", but I thought it'd be fun to try and add a few more to the AU category. It is possible that there may be more vessels in the future, but it is also possible that there might not be. Either way, I hope you like them!

- Added a brand new HUD design to PvP. Instead of a bunch of clunky text in the top left, the HUD now shows icons for all of the different options, and even shows the soul of your enemy selecting the options! It looks much better than it did before, I hope you enjoy it!

- Added new animations for certain vessels in PvP: Chaos King, Underfell Papyrus, Underswap Papyrus, Frisk, and Grillby all have new animations!

- Added a brand new PvP theme for Rouxls Kaard, which is a remix of "Hip Shop" from Deltarune. It's more upbeat to make it suitable for a battle theme.

- Added an "OTHER GAME STATS" section in the Warp menu. Now on Page 2, it will tell you how many players are currently in a PVP fight, how many are in the arcade, and how many are in FFA.

- Added a new "View PvP Statistics" option to the Game Menu. In here, you'll be able to view your PvP wins, your PvP losses, and your win rate (the percentage of PvP fights that you win). You'll also be able to view/submit to a PvP wins leaderboard.

- Added a new purchaseable upgrade in DarknerNet called the "DARKHEART". Once you have bought all of the EXPx upgrades and are at LV 99, this new upgrade will appear on the DarknerNet homepage and cost 5000 undercoins. Purchasing it will allow you to continue getting enemy encounters again, as all enemies disappear when you reach LV 99. You will not get EXP from killing enemies at LV 99, but if you wish to increase your kill count or hunt for diamond enemies, then this upgrade is for you!

- Added new poses for Rudinn, Hathy, Jigsawry, Chaos King, The Rock, and Lonely Girl.

- Added the ability for the kill count in your STAT menu to go above 9999. It will now display your kills in the thousands (10k, 11k, 12k, etc...) once you've gone over 9999.

- Added special text colors for the admins in local chat.

- Added security precautions in light of recent events. You may notice some changes, for example local chat now shows the ID of the person who wrote the message next to their name. Other measures have also been taken to ensure security.

- Made a major change to gameplay: HP is now no longer locked at 99. It now works just like it does in regular Undertale, where you need to gain LV to increase your HP. Your HP should automatically be set to the correct amount for the LV you currently are, so don't worry about having to do anything or losing your LV. Players at or above LV 20 aren't really affected by this. This also does not affect PvP. From now on when you enter a PvP battle, your HP is automatically set to 99 in order to make the fight balanced, then once the fight ends your HP will go back to normal.

- Made a major change to PvP's timer system. Now, each turn can last up to 45 seconds, but if its your turn and you run out of time, the game will automatically start the FIGHT sequence, so that you can't just force the other player to flee.

- Made a major change to how attacks are chosen in PvP. From now on, you should no longer experience getting the same attack to dodge multiple times in a row, it should be a different attack every time.

- Made a change to fleeing in PvP, so that there is now a cooldown timer when the "Waiting for Player" message appears, that prevents you from spamming Z in an attempt to flee the fight prematurely because of a brief desync.

- Redesigned the "View Progress" menu to be more compact, and it is now also where you view your collections from, instead of them having their own option in the Game Menu.

- Redesigned the long hallway in the True Lab to be a shorter room with actual furniture and text to read. True Lab now also has the "Here We Are" theme playing in it instead of just silence.

- Increased the Bob Armor's defense from 10 to 15, in order to help pacifists who are now at 20 HP.

- Increased the cost of the "Other" vessels from 80 to 250 UC. They have all been reset so you will need to rebuy them.

- Fixed a bug in PvP where you could get "ghost hit". You should no longer experience this.

- Nerfed the Fire type in PvP, specifically the two fireball attacks.

- Buffed the Bone type in PvP, the cap of TP your opponents can earn from bone attacks is now 15, and the attack with just the spinning bones has been made faster.

- Buffed the Fighting type in PvP, specifically the knives spawning from above now spawn faster, and the blue/orange swords now move/spawn much quicker, and they also give TP.

- Buffed the Grass type in PvP, specifically the small leaf attack now spawns and moves faster, and the growing grass attack now spawns the grass faster.

- Buffed the Water type in PvP, specifically the fish/bubble attack and the diagonal water drop attack.

- Fleeing from battles in PvP no longer resets your win streak.

- Your HP now gets fully restored after winning a PvP fight.

- Increased the price of EXPx from 800 UC to 1000 UC.

- Increased the prices of healing items in all shops that sell them.

- Gold enemies have been made a bit rarer in gold grind rooms, as they were way too frequent.

- Fixed a visual oversight where the Deltarune vessels in PVP were not filled in with black, so you could see the background through them.

- Fixed a visual error where you could still see the number of EXPx you have bought even after buying all of them, causing it to overlap the text.

- Fixed an oversight where Gold Frisk still used their old sprite in local chat.

- Fixed a bug where your HP would not be replenished after gaining LV in Multiplayer.

- Fixed a bug where you could go afk while posing, allowing you to perform a glitch where the pose will play at the incorrect speed.

- Fixed a bug where local chat would not go slightly transparent correctly every time.

- Fixed a bug where Bob Armor could be used at LV 20 with 0 EXP.

- Fixed a visual bug where the Bounty menu background would not move along with the text if you were on a conveyor.

- Fixed a visual error where Froglitch, Glitchsun, and Missingno's gold and diamond varieties would not have the correct coloring.

- Fixed a visual error where Mandarina could appear as Gold or Diamond, but didn't actually give extra rewards. This is now fixed so that Mandarina no longer appears as gold or diamond.

- Fixed a bug where the game could crash if you left-clicked during a battle.

- Fixed a bug where you could rarely get stuck on a black screen after dying in-battle.

- Fixed a bug where you could press Z and X at the same time when trying to spare that would cause a crash.

- Fixed a bug where Rouxls' PvP LV wasn't being drawn correctly on the vessel menu.

- Fixed a bug involving armor defense values not working as intended. Gave enemy encounters a slight buff in their ATK values to compensate for this.

- Fixed a bug where fleeing in Offline Mode would always show the purple soul leaving and not the color you're using.

- Fixed a bug where the game over music would not play when you died in Offline Mode.

- Fixed a bug where the kill counter was not displayed in Offline Mode.

- Changed the multiplayer menu to only display the minutes you've played and not seconds.

- Changed the font of the "BLOCKED" message to make it more accurate and visually appealing.

- Moved around some of the more obscure puzzle pieces in Offline Mode so that they're easier to find.

- Lowered the price of the Ruins Gold Grind room to 1000G, and Snowdin's to 1500G.

- Reverted the new collision system back to the old one, as it wasn't stable enough and allowed for clipping in specific instances.

- Removed the ability to "moonwalk", which is the act of holding all of the arrow keys at the same time to stay in place and still get encounters.

- Made the "Flee" option now greyed out in PvP when you're not able to use it.

- Made improvements to Tsunderplane's battle sprite.

- Made improvements to Noelle's PvP sprite.

- Changed the login screen to go back using [ESC] instead of [CTRL], as it prevented a few users with certain types of keyboards from entering their account details correctly.

- Tsunderplane's plane bomb attack has been buffed.

- Removed the Sans outfit from FFA.

- Updated one of the signs in the Hall of Fame.

- Updated to the latest version of GMServer to improve performance.

- Made a slight change to some of sans' dialogue in Offline Mode.

- Other minor improvements and fixes.


That's v2.3.0! Thank you all for playing the game, and I hope you continue to enjoy it!

Back to college work now for me, oof.

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