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Game
A Graveyard for Dreams
4 years ago

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.




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Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

I added some treasure chests, NPCs, message boxes, menus and the title screen. They kind of work (health chests work, but all the treasure chests will give you a dummy item...)

Stuff

Devlog is coming once I draw the logo and create the game page.

New features: shop, doors, more items and a working save system.

I just tell you that programming menus is pain. The game code has so much spaghetti I could start a restaurant.

But(t) it works, and that's the main thing!

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.

Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.