Next up
Stuff
Devlog is coming once I draw the logo and create the game page.
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
I added some treasure chests, NPCs, message boxes, menus and the title screen. They kind of work (health chests work, but all the treasure chests will give you a dummy item...)
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)
I still had fun, though.
Stuff
Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.
Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:
Here's some #art. You don't have to thank me.
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
7 comments