
Next up
Stuff
Devlog is coming once I draw the logo and create the game page.
Now with some enemies!
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
I added some treasure chests, NPCs, message boxes, menus and the title screen. They kind of work (health chests work, but all the treasure chests will give you a dummy item...)
Here's what I have done this far. The map is a test map and will be replaced once I have finished programming all the main features.
(don't let the video "thumbnail" confuse you, this is a new video!)
Hey cool, video uploading is up (heh) and running again!
I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.
I started working on the actual game map (the map you have seen in the gifs and videos was a test map), and here's the progress this far. About 50% done.
Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
I added 12 more enemies. I recorded a video only to test Game Jolt's new video upload feature!
(Just kidding, I recorded a video because LICECap stopped working properly through Wine on Linux...)
2 comments