
Next up
Don't ask. I needed a merchant character, so I just started drawing something without any idea what would it be. The shop itself is not implemented yet, though.
Here's some #art. You don't have to thank me.
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
I added 12 more enemies. I recorded a video only to test Game Jolt's new video upload feature!
(Just kidding, I recorded a video because LICECap stopped working properly through Wine on Linux...)
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!
Version 1.0.0 released
This is the main (stable) release.
Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.
Stuff
Devlog is coming once I draw the logo and create the game page.
Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").
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