Game
Springtrap's Night 69 - The return of Sincotrap


21 days ago

Don't mind me I'm just recoding this old masterpiece.

{SN 69 Major Update 3(again) soon!}

(Finally it runs on greater than 60FPS)


However the greatest challenage isn't FPS.

This is Cameras.

It contains 2^32 states on cameras and it takes approximatelly 340mb of RAM which means it crashes auto without optimalization.

but I have a simple trick from my sleeve which unfortunately for me it requires effort.

Which means instead of doing 20 gazillion combinations of every character on each camera I can just render cams & characters seperatelly but here's a catch.

I'm using Mine-Imator which means there's no such as "don't export this bullshit" button also you can't render shadows separantelly.

(Why life changing stuff must be in blender but also life changing stuff in Mine-Imator this is bullshit 2x)



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🍞👍

Soon pretty soon.

Every shadow is a caution.

Almost here new patch.

(In future of other games you haven't to dowland very much patches.

I learned to not release games too early)

long night

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

Jumpscare of Sincotrap in new night

(Version 2.0.0 almost finished without minigame)

Where Is Fangame Direct 2?

New thumbnail looks PEAK!

DAMN.

It really gives me feel of what TGG will be.