Don’t worry! The game is still under development, only progress is slower than I expected. I’m pretty busy with schoolwork, so I haven’t worked on the game very much in the past two months. But I hope to start working on it more regularly now.
Next up
The Real Mt. Tom Mt. Tom and other places in _A Traitor’s Tale_ are based off of real life places near where I live. Here’s an actual picture of the “short but steep” and “easy but long” trails found at the beginning of the game:
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
My D&D art for my family so far (WIP if you couldn't tell)
Szayel Aporro Granz - Bleach
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
(sound ON 🔊) We changed the tree harvesting selection sounds. Again.
Should we stop already? Let us know!
Find out more about the game on Steam:
EpicTale sans










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