Happy weekend, and start of autumn!
I'd been considering adding a Hardcore (perma-death) mode for a while, and after the recent release of the Zelda: Link's Awakening remake, I also wanted to add a mode where heart pickups don't drop, like Zelda's "Hero Mode".
This pushed me to make yet another update for Dragon Dreams, bringing another 4 new modifiers, this time, focussing on adding extra challenge to the game! There are also, as always, a few other small changes and balance tweaks.
I think I'm now close to feeling ready to start work on the next game! It'll take quite a bit longer, as it'll be many times bigger than this one, but keep your eyes peeled! (Hopefully)
Full patch notes are below if you want to see all the changes in this update.
Game on, folks!
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Version 1.3.0:
- ADDED NEW OPTION: Window x2 (Switches window size between 640x480, and 960x720)
- ADDED NEW MODIFIER: Heartless (Hearts no longer drop! You can only heal at shrines, or with potions.)
- ADDED NEW MODIFIER: Fragile (One hit from anything will kill you! Health upgrades do nothing.)
- ADDED NEW MODIFIER: No Revival (You will no longer revive on death! Unsaved progress is lost!)
- ADDED NEW MODIFIER: HARDCORE (Death is permanent, and will erase current game progress!)
- Stopped Options from being reset when you Clear Data from the menu.
- Added window border to Randomise menu, to stand out more.
- Added key indication to Magic and Potion information windows.
- Switched places of 4 chests, to balance rewards with effort spent.
- Adjusted some geometry and chest positions, to make sure they can't be opened through walls.
- Modified visibility of a secret area. It was too well hidden for what you get.
- Very slightly reduced Sword speed increase from upgrades.
- Very slightly reduced damage of Wave magic.
- Modified Goblin Spearman graphics, so they get stuck in geometry less. Still not perfect though.
- Made Rock Monsters slow down before changing direction, to telegraph better.
- Increased HP of Lava Lurkers by 1.
- Slightly increased drop rates of coins from rocks, especially big ones.
- Added missing interactions between enemy shots and some fires.
- Modified one of the final boss' attack interactions. Deflected big orbs no longer block each other.
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