Happy summer, adventurers!
The push to finish map 5 continues, and it once again feels I haven't made enough progress to be worth a devlog. I might make them even less often in future. Just kinda "play it by ear" and post when I feel it's worth it, or when it's been so long that I feel the need to let you know the project's not dead.
At this point, I'm about half done making the boss of the map. Other than that, it's done! Once I finish the boss, development should smoothen out again.
At least, during the time it takes for me to make progress, I tend to get even more fun ideas, and I'm looking forward to some of the next maps!
Thanks for your interest in the game, I hope you have a good however long it is until the next post! (I'm thinking end of year)
JUN-AUG 2025
Current Map: 5 of 11 (60/61 sectors done)
- Worked on current map
- Implemented new "Cursor Memory" option
- Added extra inventory nevigation and information
- Heavily optimised inventory programming
- Added indicators for NEW additions to inventory (screenshot)
- Made new inventory key/upgrade item
- Made a new weapon (to replace an old one)
- Added extra tutorial(s)
- Added/changed lots of dialogue. The story is coming together!
- Started working on current map's boss
- And more!
**Current progress estimate: 50%**
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