Happy Saturday, adventurers! Hope you're having a good weekend!
After a handful of hours work this morning, Dragon Dreams: A Taste of Adventure now has a fairly big update, changing many things both big and small, but most of all, adding a new option to the Modifiers menu!
The new 2x HEALTH mode does just as you would expect, effectively doubles your health. Basically an Easy Mode, if the game is otherwise a little on the hard side for you.
I'd considered making this the norm as the game's initial release drew near, but decided I'd rather preserve the challenge, making each upgrade feel all the more satisfying. But now it's here as an optional way to play instead!
Full patch notes are below if you want to see all the changes.
Game on, folks!
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Version 1.1.0:
- ADDED NEW MODIFIER: 2x Health (hearts now take 2 hits to deplete).
- Fixed bug(s).
- Fixed a missing music changer.
- Removed fires from the Sword room.
- Added ability to destroy certain enemy shots with certain attack types.
- Added new sound for blocked shots.
- Made Green Slimes a little slower.
- Made Lava Slimes immune to Fireball magic.
- Removed collision damage from some enemies.
- Added new shot type for Goblin Wizards.
- Made enemy fire shots destroy grass/bushes.
- Added slight delay before some enemy death poofs, just for fun.
- Fixed character getting stuck on some enemies.
- Fixed Spirit enemies being hittable while not visible.
- Slightly modified boss shot interactions, and REALLY fixed overlapping shots causing unfair damage this time.
- Fixed some mistakes in the guide.
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