Game
Dragonian: The Imbalance of Sierr
10 years ago

Dragonian is here!


Are you all finally ready for a new Zelda ripo— er, Zelda-like experience?

Dragonian: The Imbalance of Sierr is finally here. Sure, it’s one day early, but it’s worth it. It’s a game that takes lots of inspiration from the Zelda franchise, and as such, plays like one. I don’t want to spoil the story any further than I already have, so play it. Do Let’s Plays, and get the word out. …and play it.

Oh, and if you find any bugs that could potentially make the game unplayable, contact me. I did my best to squish them all, I think, so there had better not be any bad bugs.



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...and here's the wind-up frame.

It only appears for four frames, and each animation state has its own proprietary wind-up setup, so the animation continues to flow.

Also, now I have incentive for guns, but probably need a fourth button for punches only.

It helps to draw another angle. Can't say it's great, but if this thing is launching into space, another angle helps make the sequence work.

I figure it would be a bit cooler if we started flying at night, then as we cross time zones across the Atlantic, it would be daytime by the time the player reaches their destination in the UK.

...but it doesn't look like "night" yet.

As mentioned before, I've got a little variable called ScrewIt for testing purposes.

At the end of the level, we'll see this wall, followed by a sequence leading up to the level's boss.

...IIIIIN SPAAAAAACE!

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Okay, so maybe looking up how NASA does shuttle launches isn't the best solution, but it's at least less '50s than a Flash Gordon-style rocketship.

I never said perspective was my strong suit, but I'll try, anyway.

This is how I know Game Maker's random() function isn't very random:

I put in the Kid Pix "Draw Me" prompt into my game, and the phrase "I am Commander Salamander with a magic cookie jar, and I live in your bathtub" is consistently the first thing I see.

You know what? I think I'm almost done with this level. All I need to do now is put a cap to it, then a transition to the boss fight.

Thankfully, it'll be the ONLY sequence like this.

Well, I was looking through some old files, and found some cool stuff.

There. MUCH better.

In The Future, space jets come with their own air-to-space rockets, and consume less liquid fuel. They might need to drop the rocket fuel tank, but at least it's not a giant cylinder. It's a big wedge instead.