Sadly, I didn’t manage to finish in time for the DreamHack Jam, i had some dificulties with implementing the quest system and i was learning Unity as i went along. It was an amazing experience and i learned the hard way about planning a game. I want to continue to develop this story. Thanks GameJolt and Dreamhack Jam. :)
Next up
Systems, Story and re-defining Solitary
Some terrain blending/vegetation tests and the new UI Hud.
Prologue - From Greybox to Set Dressing
Sticks & Stones Testing random resource spawning
I expanded the gamejam prototype into a first level and I added cinematics. I worked on this project on and off so there might still be some bugs. I did found several new ideas to explore whenever I will have time. Enjoy!
Dark is the night for all I’ve been working on making the player more aware of interactive objects, for now i’m playing with Outline.
I finished a short game that started as a small project for #advxjam. CONSTRUCT is an abstract sci-fi point-an-click with a dash of retro style. Try it!
Trying new interactions and mechanics, playing around with switches and buttons
Reviewing Redundant assets
Find the demo for the game here:
https://gamejolt.com/games/redundant/492777
More images here:
Prologue Greybox I’m testing a couple of layouts for the Prologue of the game. I’m still playing around with the idea of releasing this in the demo next year.











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