Sadly, I didn’t manage to finish in time for the DreamHack Jam, i had some dificulties with implementing the quest system and i was learning Unity as i went along. It was an amazing experience and i learned the hard way about planning a game. I want to continue to develop this story. Thanks GameJolt and Dreamhack Jam. :)
Next up
Trying new interactions and mechanics, playing around with switches and buttons
Reviewing Redundant assets
Find the demo for the game here:
https://gamejolt.com/games/redundant/492777
More images here:
Sticks & Stones Testing random resource spawning
Long time coming update: 24-09-02
- game name change - Solitary Ash
- steam page launch, demo coming soon - Wishlist now ! https://store.steampowered.com/app/2819430/Solitary_Ash/
- new screenshots and new look
Systems, Story and re-defining Solitary
I expanded the gamejam prototype into a first level and I added cinematics. I worked on this project on and off so there might still be some bugs. I did found several new ideas to explore whenever I will have time. Enjoy!
Testing the AI waters
Some terrain blending/vegetation tests and the new UI Hud.
Dark is the night for all I’ve been working on making the player more aware of interactive objects, for now i’m playing with Outline.
Prologue - From Greybox to Set Dressing
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