Sadly, I didn’t manage to finish in time for the DreamHack Jam, i had some dificulties with implementing the quest system and i was learning Unity as i went along. It was an amazing experience and i learned the hard way about planning a game. I want to continue to develop this story. Thanks GameJolt and Dreamhack Jam. :)
Next up
Long time coming update: 24-09-02
- game name change - Solitary Ash
- steam page launch, demo coming soon - Wishlist now ! https://store.steampowered.com/app/2819430/Solitary_Ash/
- new screenshots and new look
Trying new interactions and mechanics, playing around with switches and buttons
Some terrain blending/vegetation tests and the new UI Hud.
Systems, Story and re-defining Solitary
Sticks & Stones Testing random resource spawning
Prologue Greybox I’m testing a couple of layouts for the Prologue of the game. I’m still playing around with the idea of releasing this in the demo next year.
I finished a short game that started as a small project for #advxjam. CONSTRUCT is an abstract sci-fi point-an-click with a dash of retro style. Try it!
Playing with fire Working on a couple of new mechanics, trying the new Crafting Module from Game Creator. It’s really easy to create items and then to make recipes that can combine them.
I expanded the gamejam prototype into a first level and I added cinematics. I worked on this project on and off so there might still be some bugs. I did found several new ideas to explore whenever I will have time. Enjoy!
Dark is the night for all I’ve been working on making the player more aware of interactive objects, for now i’m playing with Outline.
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