Next up
Redesign.
Working on a EnemyV2 class thats more modular than the current version.
New testing build is out! Features the new inventory menu + some actual story stuff I guess.
(Very WIP, I might rewrite the stuff in the new scene.) (Also IK the application version shows as the old build. I just forgot to change that)
Doing some new sprites for the Fallows area.
Another new testing build is up! This one mainly just features some new proper movement sprites for Lylya as well as a few changes to the wip cutscene / battle sequence. I will probably redo that sequence later though as it feels a bit off to me.
Been quite a while! Currently working on making the inventory menu not suck.
I'm prolly gonna save posts on here for more major announcements, development updates are is post on bsky I running out of space to type bye! (13 letter l
Added a sorta quality of life thing where if you run into an enemy with less HP than your parties cumulative attack, it gets downed on the field rather than forcing you into an encounter.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…












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