The menu was inspired by the UI from old source games such as Half Life and L4D which I draw a lot of inspiration from. The settings can also be changed while in-game if you notice any performance issues, or if you don't like a specific setting on. The only thing left that needs to be done on the menu is the ability to change the control binds and possibly reworking the saving system.
Next up
A little 3D model for Willy. Got a little experimental with the shading and rigging. May add a few more functionalities and tweaks.
Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)
Drawing while my friend gets shafted (not clickbait :]) https://www.youtube.com/live/yV8Xf1JqIlA?si=CLOqY2KLcl57heZs
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Everlasting || Dev Progress 1
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/
Change of plans (ARTICLE)
Updated header and thumbnail with new artwork!
Also just got an apartment recently, so I may try to do more streams in the future ;)
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