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E V E R L A S T I N G
8 months ago

Early Menu Preview :)


The menu was inspired by the UI from old source games such as Half Life and L4D which I draw a lot of inspiration from. The settings can also be changed while in-game if you notice any performance issues, or if you don't like a specific setting on. The only thing left that needs to be done on the menu is the ability to change the control binds and possibly reworking the saving system.



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Haven't been able to work on the game much since I've been studying for mid-term exams, but here's an in-game screenshot for no reason

Here's some artwork and concepts for the game that I can show without spoiling too much [ Info can be found for each inside attached article... ]

My brain has entirely turned off, today

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Is the Spook Month

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

LATE 2023

more is yet to come...

https://www.dallonarts.com/everlasting

Babe, there's a new Lethal Company video

https://youtu.be/j44LEUCXfJs?si=n4j_RigFxQTuZti7

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

A little shading experiment that uses a trick made by Cody Gindy to make the model look painterly by painting over the world normal maps.