Well, now that I've polished up the game significantly, It's time for the real content to start rolling in! Let's discuss the key features this update contains...
Brand new boss enemy, being the game's end goal!
Yeah, this bad boy is nothing easy to kill and he will not stop at anything to give you mercy... Beating him will award you with some extra Energy!
New Duck Gun weapon
The Duck Gun is the first weapon in the game which can fire guided bullets! They will seek out nearby enemies and deal massive damage.
New Shotgun weapon
This classic signature weapon featured in nearly every shooter game you can think of has finally found its place in Edgemancer! It's powerful, let me tell you that much!
10 new pickups
From a bag of blood to the Black Mesa Silly Straw™, this update increases the size of the item pool by a whopping 66%!
Brutal Mode
Ever thought the base game was a little too easy? Well, I've got some news for you. This mode increases the amount of enemies by over 30% and it's not pleasant.
Map redesign
Nothing much to say, just general graphical improvements!
Game Over and Victory Screens
They look cool, so I just wanted to mention 'em.
Tons of bugfixes and improvements
I've fully reworked the way bullets are generated and propelled from your weapon and now they should be much less buggy than before and won't have any inconsistencies in their accuracy.
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