Game
El Donte's Bizarre Adventure

1 year ago

El Donte's Bizarre Adventure - Major Update Plans, v2.0


Okay, I already had a few ideas for v1.2 before I started making it, however now I have even more. I'm going to go over the current v1.2 ideas and the new ones. Since there is so much thats going to be added now, I've also renamed the update from v1.2 to v2.0, the update is that big.

Anyway, I had already planned to add 2 Secret Bosses, an In-Game Trophy List, Cutscene Skips for NG+ playthroughs and 2 New Trophies. However one day while taking a bath, I had some crazy, gamechanging, goofy ass shower thoughts revolving around the question "How ridiculous can I make El Donte?" and also the question of "How could I make El Donte better?" and after alot of ideas and talking to Adam, one of my good friends who helps me alot on these projects, I've decided along with the original v1.2 update content, I'm also going to add...

  • Dungeons. Something I took out of @d757gaming 's book, El Donte should have Dungeons. Where? Well, when you enter a Dante's Door, you get taken straight to the Dante. Kinda boring. Instead, theres going to be a Dungeon before each Dante when you enter the door, working as both downtime and bonus content. To keep these dungeons fresh, each one is going to be unique, with unique enemies with unique move names and unique settings.

  • Rebalanced Leveling Up. Currently in El Donte, the leveling doesn't make much sense. You Defeat a Dante, get a fixed amount of EXP before going to fight the next one. The main fix to this is Dungeons, since there is Lesser Enemies, or if I decide to, Mini-Bosses in these Dungeons, the player can kill some enemies, reach a certain level that they may be required to hit before going to Defeat a Dante. I'm thinking the player will learn a skill every 5 levels, so the recommended for DMC 1 Dante would be level 5, then 10 for DMC 2 Dante, so on and so forth.

  • Rebalanced Combat. I'm going to try and make a unique Battle UI to spice up combat, along with rebalancing how the Cultist's stats will work. Instead of having the same level up curve as El Donte, they will have lower HP but higher MP for casting. Obviously I have been over leveling and that'll have quite an clear change to combat. However, animations may stay the same and combat may still feel repetitive, but I may aswell make it looks polished if it is going to be repetitive.

  • Lore Adjustments and 1 More Secret Boss. Remember how I was wondering how ridiculous I could make El Donte? Well, it's still a work in progress but I plan to have a character that isn't from the DMC games be El Donte's Dad (lmao ), and him having a boss fight along with some extra, rather convoluted lore. It's going to be funny and I might think of more lore tweaks along the way.

  • SO. MANY. TROPHIES. This massive update is going to add alot more trophies to the game, from Extra Story Trophies to Boss and Mini-Boss Trophies, maybe having more NG+ Bonuses. That's all I really need to say about trophies.

  • Overall QOL Improvements. I've been over the main ones, but there will be smaller ones, such as (hopefully) having a checklist for some of the collectible based trophies (Devil Hearts, Coats, Weapons etc.) and a refined autosave system (FELSKI_AUTOSAVE, it's already in BBMV if you wanna have a look at what it does).

I hope you guys are as excited as I am for this update, This is going to take some of the experience I've had with BBMV and El Donte's previous updates and put them to the test, I look forward to post more about this.



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