Game
DustRock FPS 1.5.3 (DEPRECATED)
4 years ago

EN : PATCH NOTE


// Dustrock 1.5.3 Patch Note //

1 / Addition of compatibility and ergonomics

-New Launcher for Dustrock

allowing the automatic update of the game,

repairing damaged files,

and the customization of certain launch parameters.

Note: Available only for Windows versions

-More systems supported

-Linux is now supported

-Mac is now supported

2 / Bug fixes

-Sound bug fixes

-Fixed superposition of weapon sounds

-Fixed glitch effects sounds

-Collision fixes

-Improved collisions on The Factory map

-Fixed collision bugs with trucks on The Factory map

-Correction of invisible walls on all maps

-Fixes of animation bugs

-Fixed reload animation bugs with Spas-12

-Improved smoothness of transitions for small setups

-Fixes of loading bugs

-Fixed loading bugs of the class customizer

-Improved loading times

-Reduced crashes while loading on multiple maps

- Minor bug fixes

-Modification of the connection method to the server

-Correction of buggy connections between game versions

-Fixed detection of pirated files, which could prevent the game from starting on some systems

3 / Improvements and Optimizations

-General game optimization fixes

-Added a new "Performance" graphics mode

-Added back-face culling for all maps

-Fixed rendering distance too high

-Improvements in data processing

-Faster local data loading

-Migration of some data to mySQL

-Data updated more regularly to avoid loss in the event of a crash

-Servers fluidity improvements

-Re-parameterization of the refresh rate and certain parameters for a normally smoother gameplay

-Optimization of the build on the server side to relieve the disk a little

-Physics improvements

-New integrated physics engine (migration from Nvidia physics Engine to Faking Havoc Engine)

-Improved physics optimization

-Improvements in the use of components

-The game is now able to use multithreaded rendering to make the best use of machine components

-The game is now able to take priority over certain processes, if it considers it necessary

4 / Gameplay changes

-Gameplay accelerations

-Change of movement speed

-Visual effects changes

-Restriction of cover points

-Weapons at higher cadences

-Change of universe

-Dustrock is now a game about street fights, against a backdrop of metal and hardrock music

-Improvement of the coherence of the environments

5 / Content additions

-Added a new intro

-Added the weight of the weapons

-Added a brand new soundtrack

- Addition of the following musics composed and interpreted by "RockSounds - No Copyright Music"

-Fuzzed Out (Main Theme)

-Rock To The Masses (The Factory Day)

-The Mechanic (The Factory Night)

-Backseat Boogie (Forest Maze Day)

-Furious (Forest Maze Night)

-Metal Assault (Urban Arena)

-Turn To Stone (Savage Travel)

-Added the warrior team

-Are you a warrior?

-More to come during the next updates

-Added new maps

-The Factory Night, It allows to make sense of certain attachments & to develop the technical side of the gameplay

-Forest Maze Day, New map in the forest, smaller and with more cover, it allows a faster and more strategic game

-Forest Maze Night, It allows to make sense of certain attachments & to develop the technical side of the gameplay

-Urban Arena, This map is very small and ideal for developing the bourin side of the game, take your best shot, and spam!

-Savage Travel, Map in collaboration with a 3D artist from Sketchfab, which is unfortunately not finished, but which promises great things for the future

-Added new weapons

-MP5 compact assault rifle

-Low rate of fire

-Poor precision

-Lots of damages

-Medium range

-Attachments: YES

-UZI Machine Gun

-Very fast firing rate

-Poor precision

-Low damage

-Low range

-Attachments: NO

-Added new attachments

-M4A1

-Tactical lamp

-ADMR

-Advanced suppressor

-Marakov

-Red-Dot sight

-Spas-12

-Red-Dot sight

-Holographic sight

-MP5

-Tactical lamp

- Ammunition module (Beta)

-Added new camouflages

-M4A1

-M4A1_BurningFlame_Camo

-M4A1_Golden_Eagles_Team_Camo

-M4A1_Gost_Recon_Camo

-M4A1_Wild_Rose_Paiting

-ADMR

-ADMR_BurningFlame_Camo

-ADMR_Clean_Military_Camo

-ADMR_Gost_Recon_Camo

-ADMR_Matrice_Shadow_Camo

-Marakov

-Marakov_HotGun_Camo

-Marakov_Ocean_Call_Camo

-Marakov_OverpoweredBlue_Camo

-Marakov_Wild_Rose_Painting_Camo

-Spas-12

-Spas-12_Frost_Forces_Camo

-Spas-12_Hearth_Center

-Spas-12_Lost_Soul_Camo

-Spas-12_Souls_Flame_Camo

-MP5

-MP5_Blood_Paint_Camo

-MP5_Hollow_Camo

-MP5_Matrice_Camo

-MP5_Ocean_Force_Camo



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