Game
Dungeon Mercenary
7 years ago

Enhancing UI and understanding of the game


I’ve been working on #small things in my #roguelike Highlight worn items in inventory bars + add close menu icon (for #android mainly) #gamedev #indiedev #screenshotsaturday #pixelart #awesome #Yeahhhh

5d096815a151b.png

Thanks to players for suggesting these things



0 comments

Loading...

Next up

Connecting levels: adding the world view 🗺️

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

Pixel Card Wars: new cards: spells and items

Not a mockup

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

Pixel Card Wars: How gamedev proceeds (hand design)

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Back to indie dev...

Completing the board