Next up
https://www.bitchute.com/video/ICHnbMKwMIg4/
"goatboys bizarre adventure" - player creation menu, fun movement abilities, a spooky ghost
im hoping to have a demo up by samhain.
ingame machines and gameplay build progressing.
https://www.bitchute.com/video/9JRSRemsVYhh/
combat test 1
player weapons, NPCs can be damaged and die
travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.
the first 2 advancements mean finally connecting levels to each other.
the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).
HUD test
testing the mood and ambience of things as i get player control systems wired into the text frontend.
SAMHAIN DEMO OUT NOW
https://www.bitchute.com/video/gNaAtOLXQsZm/
"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin
the UI states work now.
limited working code for painting planets, not all the sections work right just yet, sadly.
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