Next up
testing the mood and ambience of things as i get player control systems wired into the text frontend.
ingame machines and gameplay build progressing.
travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.
the first 2 advancements mean finally connecting levels to each other.
the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
...
SAMHAIN DEMO OUT NOW
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
https://www.bitchute.com/video/ICHnbMKwMIg4/
"goatboys bizarre adventure" - player creation menu, fun movement abilities, a spooky ghost
im hoping to have a demo up by samhain.
HUD test
player UI is coming together.










0 comments