Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

enough has changed in my planning that, i can't work on this at the current time, and when i do return to it, it might be greatly expanded upon




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testing the mood and ambience of things as i get player control systems wired into the text frontend.

ingame machines and gameplay build progressing.

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

SAMHAIN DEMO OUT NOW

player UI is coming together.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

the UI states work now.

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die