Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

enough has changed in my planning that, i can't work on this at the current time, and when i do return to it, it might be greatly expanded upon




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ingame machines and gameplay build progressing.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

travel hatch/door mechanisms + dialog output boxes + third eye vision/debuff module.

the first 2 advancements mean finally connecting levels to each other.

the last item is a vision ability to see hidden things (inflicts psychic shock with overuse).

testing the mood and ambience of things as i get player control systems wired into the text frontend.

SAMHAIN DEMO OUT NOW

HUD test

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

player UI is coming together.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.