Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

enough has changed in my planning that, i can't work on this at the current time, and when i do return to it, it might be greatly expanded upon




0 comments

Loading...

Next up

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"

testing the mood and ambience of things as i get player control systems wired into the text frontend.

ingame machines and gameplay build progressing.

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

player UI is coming together.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

https://www.bitchute.com/video/gNaAtOLXQsZm/

"goatboys bizarre adventure" - doors between levels, world time, swimming, more faction HQs begin

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain