Game
GOATBOY'S BIZARRE ADVENTURE
6 years ago

enough has changed in my planning that, i can't work on this at the current time, and when i do return to it, it might be greatly expanded upon




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player UI is coming together.

nov 12th progress

-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells

-working (and deadly) spike traps

-minor visual preparations done

-final green HQ security NPC: "harmful flower"

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

ingame machines and gameplay build progressing.

https://www.bitchute.com/video/ICHnbMKwMIg4/

"goatboys bizarre adventure" - player creation menu, fun movement abilities, a spooky ghost

im hoping to have a demo up by samhain.

https://www.bitchute.com/video/9JRSRemsVYhh/

combat test 1

player weapons, NPCs can be damaged and die

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

SAMHAIN DEMO OUT NOW

https://www.bitchute.com/video/a0V2apIraZDp/

combat video 2 - what got done over samhain

HUD test