Next up
player UI is coming together.
nov 12th progress
-new design type for objects/NPCs: 2D pixels laid over 3D shaped body shells
-working (and deadly) spike traps
-minor visual preparations done
-final green HQ security NPC: "harmful flower"
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
ingame machines and gameplay build progressing.
https://www.bitchute.com/video/ICHnbMKwMIg4/
"goatboys bizarre adventure" - player creation menu, fun movement abilities, a spooky ghost
im hoping to have a demo up by samhain.
https://www.bitchute.com/video/9JRSRemsVYhh/
combat test 1
player weapons, NPCs can be damaged and die
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
SAMHAIN DEMO OUT NOW
HUD test










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