Game
Eternal Nightmare
12 years ago

Eternal Nightmare Changelog


Eternal Nightmare changelog :

Added diagonal movement (yaay!)

Added more maps

Added pixel movement - Instead of 1 move = 1 tile it will be 4 pixel per move, in short more movements

Added better intro

Added flashlight (a game horror isnt complete without light source..)

Added Darkness (and of course if there is a light source there is darkness..)

///

Now that i fixed alot of details now i just have to focus on the events, puzzles, etc

Follow the game to be updated!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

Successful landing

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

My D&D art for my family so far (WIP if you couldn't tell)

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I did this on my 3DS ^^ #Kirby