Even more bugs squashed thanks to good ol @Nightonic
. With movement given a much-needed overhaul (no more jittery collisions, yay!) We have our actual mine loot ready now, and we're looking to finalise the male player design and add our female option.
Next up
Opinions on a new graphics style?
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
(Mines and menus preview build)
Available for testing now
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Is he a... you know....
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Character customization: How and why bother? (expand)
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)










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