
Next up
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
Finally, you can sell the fruits/veg of your labour. :)
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
Celebrating pride month and all our other brothers and sisters fighting the world over for the personal freedom and rights that are still denied us. Some new menu themes that will crop up on each load up shown.
Character customization: How and why bother? (expand)
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.











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