Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

2 months ago

Even tho they're not visible yet, I'm working on Object Shadows, they've been needing to get done for a while

For what I'm doing they're gonna be REALLY important

Also Balloons cuz why not and I need something to test it with




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Testing out somethin

Probably gonna use in the future

This was made using the color effects block and I found a cheeky way of aligning the colors up perfectly using it

Adjust the art block I think I’m finally understanding level design,

Gonna start experimenting with things soon

But in the meantime get jumpscared

If I wasn't STUPID I would of gotten this sooner Geez, but its finally gotten

I'm doing Uno's Style another day holy crap this is defiantly was my hardest one so far

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Tryna Animate the derg, mostly just outlining since I can do the rest of the stuff in vector

The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want

(add the dust man theme from mega man 4) omg its dust man from fnf

Zeeki meeting his new neighbors