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Hayami-Chan 4
23 days ago

Events will have a chance to appear when traveling, either good events or bad events.

I was thinking of removing the Notes from the game, left-overs from early in development, I don't know what reaching 100% would even do to be honest.




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New minor redesign for the Tiffany character along with some other minor details. Working on the office area, and looking for bugs

I was thinking of maybe changing the Map Screen in the game.

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

I don't have a whole lot of new stuff to show off yet.

The home area will be the foundation for future areas in the game. I will be working on a cutscene "template" later.

Just got to iron out some bugs first, before working on new stuff.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

d20?

Depending on Tiffany's position, her interaction will look different, both are the same scene, just variation depending on her location.

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

I want to try having a similar mechanic to D&D, using a D20 for certain events.

Perhaps items you find (storage/inventory) could have effects, such as "+1 roll" or "reduce stress".