1 year ago

Every single thing needed to make JSON work natively within Unsandboxed has now been finished and implemented, but not all of it is currently accessible because we haven't launched extensions yet.

You will start to see bits of it gradually though :P




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HAHHAHA EVEN QUASI CONNECTIVITY WORKS

I'm so proud of this update stack scheme. It's made a system that is far closer to how Minecraft actually evaluates block updates.

Yes, i've tested stuff in-game too to analyse how each redstone component works. Very helpful for understanding BUs.

camera zoom is kinda working

Here's the format of origami.

You first inherit the data from an existing block, then you can set various keys (including any you add yourself!), after which you add the block to the registry.

You see no lists in the process.

We're trialing a fully reorganised and overhauled VM for unsandboxed.org.

If you have any interest in extension/mod development, or are versed in the technical side of Scratch, I urge you to give us your feedback.

I figured out a way to make a very rudimentary world gen algorithm that has pseudo-randomness, but it's only fit for testing.

It's only a couple scripts though which is nice, but a full generator will need a lot more.

The two JSON extensions are available for testing in the Unsandboxed Discord Server.

I'll be releasing more, such as Clones Plus 2, when I can. Hopefully these'll make Unsandboxed a lot more... viable.

https://discord.gg/fS9Scxdx65

do you notice anything... fucking stupid i did?