

Next up
Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.
Need to fix the collision detection.
I now have working Vertical Gates! Also reworked the build code so that the Wall parts are automatically built either side of the Gates, saves me having to work it out each time.
Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.
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Mob locks work! Activating the Beacon locks the gate and spawns mobs, killing them all grants a reward and unlocks it letting you out again!
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