

Next up
There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).
Adding particles to Grass and Tree interactions.
[shitty slow tablet gif]
They got new cards in Pokemon TCGP, Let's do a 10 pull!
Atamari!!!
Anyone else suddenly craving cheese pizza???
Testing out some shaders for lava tiles.
Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)
đŸ”¥Burning down the rose
Artwork for @/raindynsty, thanks for trusting me with this one!
oh no!
Had to do a rework of draw ground code, and sort out a patch for existing save files to deal with this issue.
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