Hi All,
Was working on another prototype level. This time focus was to start programming first 'puzzle' (or level building) elements for the game.
Before getting to main devlog entry covering last batch of work more deeply (with some fancy animations too), here's short story how level was built and how lighting affects output visual quality.
1. only ambient light - everything looks flat (maybe I'll add some ambient occlusion later in development or in RTG 2 )
2. darker ambient and added one strong point light (with weak attenuation) - just one light brought brutal change
3. all switches have small lightie (red or green depending on state) with strong attenuation - so they do just small 'local' environment illuminations
4. finally added 2 more lamps (one white at bottom of the level, one red at exit door) - just to add even more depth to scene
Note: those reddish vertical walls are doors and black part of the floor in front of player is elevator. Both are now changed to look more 'final'.
Next up
RTG: puzzle, arcade, sci-fi, software ray-racing https://store.steampowered.com/app/4032050/RTG/
Dev Flashback - Jan '22 Another flashback! In January 2022, I had majority of puzzles already done. Despite that, big amount of work was still before me (80/20 rule). In animation you can see one of later levels in the game. https://store.steampowered.com/app/4032050/RTG
Dev Flashback - Nov '21 #3 End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase. https://store.steampowered.com/app/4032050/RTG
RTG demo is available for download. Hello. I just released first public demo of RTG. RTG is sci-fi puzzle/platformer with strong background story. The game is using unique rendering method, software ray-tracing, which I made especially for this game.
La demo de RTG disponible para descargar. Hola, acabo de lanzar la primera demo pública de RTG, un juego de puzzle/plataforma sci-fi con un relato misterioso. El juego usa tipo de renderización único: CPU ray-tracing. Y claro, soporta idioma español.
I started works on RaTrac, engine with editor which is using software ray-tracing for rendering. Its primary goal is ability to create simple ray-traced games. It's still prototype but available for download. Here's showcase of the very first version.
RTG: puzzle, arcade, sci-fi, software ray-racing. Será disponible también en español. https://store.steampowered.com/app/4032050/RTG/
RaTrac doesn't have many uses yet, the project is still in its infancy, but I can do some 3D ray-traced pixel art already. :P
RTG Dev Flashback - July 2022 "Deadly bouncing lights" was the last gameplay mechanics I added to the game. They opened possibilities of more action levels although I invented many interesting puzzles involving them as well. https://store.steampowered.com/app/4032050/RTG













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