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What do you think?

Se ve de locos.

No Fancy Graphics, no Epic Shading. No, only basic shapes.

And that's great, way more unique. Oh and the fact that it's made on a custom engine.

Mucha suerte y ojalá termines el juego

(Debí comentar hace mucho tiempo lul)

Se ve bastante prometedor, espero en un futuro poder jugarlo che :D

Keep grinding, bring this project to life !

RTG is a sci-fi puzzle/platformer featuring unique rendering method: CPU based ray-tracing. Dive into game's strange world, solve gradually challenging puzzles and, piece by piece, unravel mystery behind what you see and experience.

> RTG on Steam

> More games on my web

dl045_rtg.jpg

#puzzle #platformer #raytracing #scifi #arcade #retro



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RTG: puzzle, arcade, sci-fi, software ray-racing

https://store.steampowered.com/app/4032050/RTG/

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A bit of "liminal space" from the central level in the game RTG, a sci-fi puzzle/platformer using "software ray-tracing" technology for rendering. Available for wishlists.

https://store.steampowered.com/app/4032050/RTG/

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RTG Dev Flashback - Central Hub

This is central hub with main terminal. Player is repeatedly returning into it. In the terminal, more elements are unlocked as player progresses, adding more to game´s lore.

Wishlist RTG on Steam:
https://store.steampowered.com/app/4032050/RTG

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RTG Dev Flashback - Deadly bouncing lights

Example how those deadly lights are used not just for action but also for new puzzle types. You have to block them in favorable way in order to advance further.

Wishlist RTG on Steam:
https://store.steampowered.com/app/4032050/RTG

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RTG Dev Flashback - July 2022

"Deadly bouncing lights" was the last gameplay mechanics I added to the game. They opened possibilities of more action levels although I invented many interesting puzzles involving them as well.

https://store.steampowered.com/app/4032050/RTG