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What do you think?

Se ve bastante prometedor, espero en un futuro poder jugarlo che :D

Keep grinding, bring this project to life !

RTG is a sci-fi puzzle/platformer featuring unique rendering method: CPU based ray-tracing. Dive into game's strange world, solve gradually challenging puzzles and, piece by piece, unravel mystery behind what you see and experience.

> RTG on Steam

> More games on my web

dl045_rtg.jpg

#puzzle #platformer #raytracing #scifi #arcade #retro



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RTG Dev Flashback - Deadly bouncing lights

Example how those deadly lights are used not just for action but also for new puzzle types. You have to block them in favorable way in order to advance further.

Wishlist RTG on Steam:
https://store.steampowered.com/app/4032050/RTG

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RTG Dev Flashback - July 2022

"Deadly bouncing lights" was the last gameplay mechanics I added to the game. They opened possibilities of more action levels although I invented many interesting puzzles involving them as well.

https://store.steampowered.com/app/4032050/RTG

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Dev Flashback - Jan '22

Another flashback! In January 2022, I had majority of puzzles already done. Despite that, big amount of work was still before me (80/20 rule). In animation you can see one of later levels in the game.

https://store.steampowered.com/app/4032050/RTG

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Dev Flashback - Nov '21 #3

End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase.

https://store.steampowered.com/app/4032050/RTG

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RTG Dev Flashback - Nov '21 #2

Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players.