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36
Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
4 months ago

Experimenting with the physics, trying to make it just right there with it feeling smooth enough but not too slippery




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They're comin back

No eepy dergs were harmed in the makin of this

Yeah

It's because of the normal speed of the player, but still

levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.

In general we trust, until everything left is dust

(Lieutenant flipping out is just a side effect)

Got the loading and unloading of entities in

So I can add these collectables back in, but THIS time, instead of just being "insert standard common collectable", they do have a small but significant function in the gameplay unlike before

@BOXZEE OC

Vincent rough doodle

Ok I’m calmer from earlier now lol

But I did also find out that Geometry only cycles can exist

Which isn’t too much of a problem because the fix on that is just by comparing Ys to each other and breaking off the one with the grater one to the lesser one

Boost extensions are real

The tech is gonna be CRAZY

UN DIBUJO PARA @HiramAlejandro !! ESPERO QUE TE TAMBIÉN TE GUSTE! >:) /// A DRAWING FOR @HiramAlejandro !! I HOPE YOU ALSO LIKE IT! >:)

Agh, I think there's another case of a cycle here, I'm still trying to think if I should make another check to the Paper Sprites or figure out a way to know which kind of cycle I'm dealing with