So I’m slowly starting to develop Fabled Quest II: Inner Alchemy, and I’m putting all of the art on my blog. Once development is in full-swing, I’ll start a devlog for the game either on here or TIGSource. I’m leaning towards TIG though, because it’s way more active there.
Next up
Chiaki Nanami!
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
So here's the first of the zodiac signs i will make for the next weeks.
a drawing I did because I was bored😪. But I love how it turned out.😊
brung back my old oc plus a new one
...they don`t have names yet tho
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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