Game
A Day In The Life
6 years ago

-Farm Test Build-

Early version of the farm test build is almost ready with a few major bugs I need to crush before its working to a basic degree and I can had it over to anyone wanting to test.

Talk and report errors on discord

https://discord.gg/UpNr4gc




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Opinions on a new graphics style?

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Buttons ver 2- jumpscare Test

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

(Mines and menus preview build)

Available for testing now

Character customization: How and why bother? (expand)

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P