-Farm Test Build-
Early version of the farm test build is almost ready with a few major bugs I need to crush before its working to a basic degree and I can had it over to anyone wanting to test.
Talk and report errors on discord
Next up
(Mines and menus preview build)
Available for testing now
VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?
Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Opinions on a new graphics style?
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Buttons ver 2- jumpscare Test
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