now that alpha 2 is done i will start working on the new version where i will focus on implementing more nature to the game. I want to make a resource system where you will get 2 random resources that you can place a speacial building on and sell/use for projects/special items. I think this will make the game a lot more enjoyable and it will improve the gameplay a lot! i only got one problem, i am running out of sprites and i am terrible at pixel art so it might take a looong time before alpha 3 is out as i need to find more assests with the same style as the rest of the game.
Next up
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Strange Umbrella
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
not the greatest house, but it's a house! :D
I did this on my 3DS ^^ #Kirby
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.










2 comments