now that alpha 2 is done i will start working on the new version where i will focus on implementing more nature to the game. I want to make a resource system where you will get 2 random resources that you can place a speacial building on and sell/use for projects/special items. I think this will make the game a lot more enjoyable and it will improve the gameplay a lot! i only got one problem, i am running out of sprites and i am terrible at pixel art so it might take a looong time before alpha 3 is out as i need to find more assests with the same style as the rest of the game.
Next up
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐ก๐ก Bookmark pre-launch page๐๐๐
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโฆ
Finished work on the emotions of a new character for the tank universe
Demonstration of the spells and their effects :)!
Terraria
a drawing I did because I was bored๐ช. But I love how it turned out.๐
An infected room from the second part of Cybel ! Are you up for some cleansing?
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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