This is my little hobby project. It’s an ultraflat exploration and survival game, inspired in part by Notch’s Minicraft submission to Ludum Dare, and also in part by my desire to see a game that goes beyond combat and stealth.
Over the course of future development, I hope to make the game feel more roguelike with specific goals in each region, discoverable items and skills, and a difficulty climb.
Right now? It’s playable. You can move around, you can harvest materials, and you can terraform the procedurally generated world. Gather light by harvesting sun stones, use the light to avoid enemies or convert them into friendlies, and build a home base for the redeemed characters to wander around. Reclaim enough of the shades and you ‘win’. The fog will grow and fill the region unless blocked by walls or light.
I’d love to get feedback on playability, clarity, and features that you would like to see tweaked, removed, or added to the game.
Thanks for looking!
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