Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
Made a big change on the first boss' stage (subject to change)
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
Some changes today: - Balloons now appear in groups of color - The Fever bar got a new look - 80-point and 100-point balloons now appear only in Fever mode
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
It has been a while, isn't it?
Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.
Don't worry, I'll continue working on Penumbra Forest very soon.
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules
Almost forgot, the final boss should complete soon
Ah, dang it! I forgot to post the updates from few days ago!
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