Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Made a big change on the first boss' stage (subject to change)
It has been a while, isn't it?
Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.
Don't worry, I'll continue working on Penumbra Forest very soon.
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
Fixing the boss in Penumbra Forest for an upcoming update
Balloon Blowout is complete, but the finishing screen is still WIP. Now all it needs is sound.
Almost forgot, the final boss should complete soon
Forgot to show these, but just redesigned 2 more boss stages
WIP of an alternative help system
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.
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