Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Forgot to show these, but just redesigned 2 more boss stages
WIP of an alternative help system
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
Banzai! The final boss is now completed!
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2
This is where you can learn more about many stuff you found throughout the game
Some changes today: - Balloons now appear in groups of color - The Fever bar got a new look - 80-point and 100-point balloons now appear only in Fever mode
Guess who's back? Time for new progress showcase
Say hello... to explosive mushrooms!
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