Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
Almost forgot, the final boss should complete soon
Ah, dang it! I forgot to post the updates from few days ago!
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
Whew, after more than 2 weeks, I'm finally back to this project (taking a bit of break)
Anyway, this will the be last from the Town Square that I'll share, because I want to start working on Penumbra Forest next
WIP of an alternative help system
Forgot to show these, but just redesigned 2 more boss stages
Unique NPCs now have dialogue icons!
Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2
This is where you can learn more about many stuff you found throughout the game
An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.
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