Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
Fixing the boss in Penumbra Forest for an upcoming update
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
Added a tileset, with only the road tiles for now I also added more NPCs, and trees
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.
Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.
Unique NPCs now have dialogue icons!
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.
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