Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Forgot to show these, but just redesigned 2 more boss stages
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
Made a big change on the first boss' stage (subject to change)
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
WIP of an alternative help system
Banzai! The final boss is now completed!
It has been a while, isn't it?
Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.
Don't worry, I'll continue working on Penumbra Forest very soon.
An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.
1 comment