Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Branched mushrooms, anyone?
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
It has been a while, isn't it?
Welp, I have been procrastinating (again) but I'm taking a break from working on the stages and working on the mini-games now. This is one of them.
Don't worry, I'll continue working on Penumbra Forest very soon.
Fixing the boss in Penumbra Forest for an upcoming update
WIP of an alternative help system
Balloon Blowout is complete, but the finishing screen is still WIP. Now all it needs is sound.
I just realized that I forgot to add clouds in the game when I started working on this game, so here they are finally
Forgot to show these, but just redesigned 2 more boss stages
Before I go on to work on Penumbra Forest, thought I'll show the progress on the Dripsdale Dex, one of the new features in Smitty 2
This is where you can learn more about many stuff you found throughout the game
Almost forgot, the final boss should complete soon
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