Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Included changes are:
Removed unneeded (and broken) joystick inputs
Boss improvements
Stage design
Difficulty change
3 -> 6 hits to finish
Visually improved stages with additional (and animated) tiles
Fixing the boss in Penumbra Forest for an upcoming update
Ah, dang it! I forgot to post the updates from few days ago!
Forgot to show these, but just redesigned 2 more boss stages
Unique NPCs now have dialogue icons!
It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)
Anyway, cinematic sequences and some more lighting effects
Finally, time to show Penumbra Forest
Newly, visually-improved over the original from Smitty's Journey
Some more new Dropples!
Also, I might've forgot to tell that they'll appear once you break open their respective capsules
Once you enter the Town Square for the first time, this cutscene will play once.
Also, these construction sites will take place of buildings I couldn't complete in time before the SAGE 2025 submission deadline. :\
Made a big change on the first boss' stage (subject to change)
An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.
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