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Game
KRISTAL: Battle Mode
2 months ago

FINAL UPDATE BEFORE DELTARUNE CH3 & 4

Fully customized the Save Menu, as well as made it more Undertale-esqe.

Added CRIT hits, dealing 1.25 damage for single reticle weapons.

Added a toggled ACT/SKILL menu in battle. (Up and down to alternate)




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This will be the new thumbnail for Kristal Battle Mode.

Took me 3 hours, but DAMN was it worth it.

WIP Fate Shoppe progress update.

Early screenshots of what's to come with the new update.

Also, check out the game page! The main battle music for most differing fights has been added. https://gamejolt.com/games/krystalizedfates/1007923

June 1st Mini Status Update

The Stat Menu has been reworked entirely, and a new Config option has been added for ease of access.

Mini Status Update 5

After weeks of studying, I've figured out how to create fully functional critical hits with single reticle weapons.

Anyway:

- Added working Single reticle weapons critical hits

- Added low HP and DOWN colors for Multi/Single Battles.

Mini Status Update 2

Added a special "Shayy" easter egg. If you have Shayy in your party, upon encountering Toriel, "Punch Card", a Shayy Megalovania will play, and the background will change.

(Go to 00:24 for the fight)

The music is an absolute banger.

Small Frisk battle showcase. Planning on adding some more effects for the spell. And yes, there will be theoretical Weird Routes, and similar to Noelle's Iceshock, Frisk's Execute will be required to achieve them.

Final Devlog before Deltarune Ch3/4

Read below as I will be explaining what is left before I release 1.0.0.

Shoutout to @Fortniteballsfunny for getting Deltarune Krystalized Fates working on a CRT TV.

New intro sequence (prone to some change.)