Next up
How about a HUD?
In the spirit of taking a bit longer to make than I hoped here is some info about the next version:
V0.3 "March of Progress"
-Adding research
-Much QoL
-Some new content
Have the new resource icons as an eye candy.
After a way too long wait...
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ATYM Version 0.4 "Closer Look"
What's new:
-Structure Inspect Menu
-Sound effects
-Reworked Structure Status Icons and Bars
-5 Music Tracks
-Pause Menu
-Many little QoL features
-Bug fixes
Finished version 0.3! It adds the whole population system as well as a lot of small things all over. Have a screenshot of the game so far :)
ATYM Version 0.3 "March Of Progress" is finished.
Adding:
-New Technology Tree And System
-Revamped Balance and Tutorial
-UI Rework
-Bug fixes & QoL
While the game is publically not playable yet I am always looking for playtesters. Stay tuned for 0.4~
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Respect (Only TLOZ Players Will Understand)
Sonic and Shadow as Pokémons. #Fakemon
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