Game
A Thousand Year Moonwalk

3 years ago

Finally done with version 0.4! Including a complete UI redesign and a new logo! The game is still not playable or too pretty but I'm possitive it soon could become playable in the next versions!


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Next up

How about a HUD?

In the spirit of taking a bit longer to make than I hoped here is some info about the next version:

V0.3 "March of Progress"

-Adding research

-Much QoL

-Some new content

Have the new resource icons as an eye candy.

After a way too long wait...

==========================

ATYM Version 0.4 "Closer Look"

What's new:

-Structure Inspect Menu

-Sound effects

-Reworked Structure Status Icons and Bars

-5 Music Tracks

-Pause Menu

-Many little QoL features

-Bug fixes

Finished version 0.3! It adds the whole population system as well as a lot of small things all over. Have a screenshot of the game so far :)

ATYM Version 0.3 "March Of Progress" is finished.

Adding:

-New Technology Tree And System

-Revamped Balance and Tutorial

-UI Rework

-Bug fixes & QoL

While the game is publically not playable yet I am always looking for playtesters. Stay tuned for 0.4~

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Respect (Only TLOZ Players Will Understand)

Sonic and Shadow as Pokémons. #Fakemon