Next up
In the spirit of taking a bit longer to make than I hoped here is some info about the next version:
V0.3 "March of Progress"
-Adding research
-Much QoL
-Some new content
Have the new resource icons as an eye candy.
Finally done with version 0.4! Including a complete UI redesign and a new logo! The game is still not playable or too pretty but I'm possitive it soon could become playable in the next versions!
ATYM Version 0.3 "March Of Progress" is finished.
Adding:
-New Technology Tree And System
-Revamped Balance and Tutorial
-UI Rework
-Bug fixes & QoL
While the game is publically not playable yet I am always looking for playtesters. Stay tuned for 0.4~
How about a HUD?
After a way too long wait...
==========================
ATYM Version 0.4 "Closer Look"
What's new:
-Structure Inspect Menu
-Sound effects
-Reworked Structure Status Icons and Bars
-5 Music Tracks
-Pause Menu
-Many little QoL features
-Bug fixes
So
i may or may not make an full art of some person or i may just leave this like that-
We are under attack!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.











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