Next up
finished Polly. she make her way to your door, and you gotta close it. simple enough. she moves slower in dark rooms.
finished marco! he can go to the office storage or window. if he's at the storage, flash him with your camera to dispell him. if he goes to the window, use the door light to scare him off. moves a lot faster in darkness.
Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.
Mechanic in article ⤵
finished alfred! he comes to your door, but he's half blind, so if you turn your office lights off through thr fuse box, he won't see you and'll leave.
he will also slow drastically if you turn the lights off where he's at.
door doesn't stop him.
Finished the final boss. Now coding the option whether you want to leave or whether you want to continue to the office cubicles and enter endless mode.
working on Marco! my favorite
ill say more later
since the next guy to code was a tie, i let the wheel decide who's next.
it's alfred!
I've lost pretty much all intrest in this game, and it's basiaclly fully finished anyways, so I'm finishing it early. Only thing i was gonna add were a few more entities, achievements and modifiers, and maybe some extra rooms but still.
Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.
who is this???












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