Next up
f1nished Luna. faster than i thought, ig i already had the jumpscare but it was fairly straightforward. might add Clanker in somewhere as an easter egg, but other than that night 5 is done.
one more to go.
Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.
Mechanic in article ⤵
a new, and likely final character, Splinter. He's only in night 6, alongside the charcter you make mechanics for.
i probably will change his arm, not sure yet though
Working on Thawn. Messing with smudge animations also. Also the reason it ends so abruptly is because the death screen would usually go there.
making the office for night 6: 000. will include spoiler blockers or whatever for some things in the future
Finished the final boss. Now coding the option whether you want to leave or whether you want to continue to the office cubicles and enter endless mode.
making a st@rt on Luna. for some reason as i was coding them i just turned them into their jumpscare on accident, so i havent technically started to code the way they work, but their jumpscar3's done at least
Finished Sundibelle. When you hear them upon entering a room, you must find and touch them before they scream your ears out, making you deaf. ALSO, they don't appear in every room and Singe's sound wasn't working for a sec which was why he was silent.
New character, Hollo. They hide in small props like crates or barrels, and if you get too close they jump out and bite onto you, making you bleed.
teaser #11: One by One
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